Modelling a Character With Good Topology in Blender

Publisher : Edward Abah

Course Language : English

Modelling a Character With Good Topology in Blender is a step by step course that will walk you through the character creation process with a technique that can be used to create any character you envision or whether they require a realistic model or they require a fictional model.

Topics covered include:

1. Setting up reference image

2. Modelling the face

3. Modelling the head and the ears

4. Modelling the body and limbs

5. Modelling the hands

6. Modelling the legs

This course will help you hone your blending skills and i hope you enjoy it.





Post a Comment

0 Comments